

For example, if the Greater Murk Wolf has been slain, but at least one of its two Murk Wolf companions has not, the camp's respawn timer will not start until the last Wolf has been slain. This prevents the opposing team from knowing when a camp has been cleared and when it will respawn.Ī monster camp will not respawn until all of the monsters in the camp have been slain.

However, there is a prerequisite of having you or an allied champion witness the camp when it was cleared, or else the respawn timer remains unknown. A camp's respawn timer can be known by pressing TAB. Dealing this final blow can be fatal to the jungler's leveling and gold income, as the experience and gold is given to the non-jungler, not the jungler.Īfter a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear.
#MONSTER SUPER LEAGUE TIER LIST USA PLUS#
Leashing involves two or more champions (the designated jungler, plus one or more allied champion/s) attacking a monster camp together, clearing it faster than if done solo. The practice of "leashing" monsters when they spawn for the first time at the start of the game is an important component of jungling.The Rift Scuttler is the exception to this, as it does not attack even when provoked.Some monsters are melee ( Murk Wolves, Greater Murk Wolf, Mini Krugs, Krugs, Ancient Krug, Blue Sentinel, Red Brambleback, and Rift Herald), while others are ranged ( Raptors, Crimson Raptor, Gromp, Dragon and Baron Nashor).A monster that can see a champion provides vision of this champion to all of the monsters in its camp.Once monsters get provoked they will detect champions even if these are hidden in the fog of war, going towards the closest champion up to their leash range (Leash range: ~700).Even when attacked during this retreat, the monster will not be provoked until they reset upon reaching spawn. Once the patience bar is depleted, the monster will head back to their spawn point, as well as massively regenerating their health over the duration. They can change it up to 6 times after which the patience bar reaches 0. Non-epic monsters' patience will also deplete once they change target. This bar depletes faster the farther you are from the monster's spawn spot and the less you attack them after having provoked them. If the monster is unable to attack any target or reaches its leash range, their "patience" bar depletes. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked.
